June 6th, 1996: Professional wrestling history was made when future WWE (World Wrestling Entertainment) legend Kevin Nash invaded rival company WCW’s (World Championship Wrestling) live show, WCW Nitro. Along with tag-team partner and friend Scott Hall (who invaded an earlier Nitro show before Nash), Nash delivered a warning to the WCW: Idioms such as “[this is] where the big boys […]
June 6th, 1996:
Professional wrestling history was made when future WWE (World Wrestling Entertainment) legend Kevin Nash invaded rival company WCW’s (World Championship Wrestling) live show, WCW Nitro. Along with tag-team partner and friend Scott Hall (who invaded an earlier Nitro show before Nash), Nash delivered a warning to the WCW:
Idioms such as “[this is] where the big boys play” and “this is the big leagues” are often used to identify areas of intense and professional levels of competition. Areas reversed for the elites and only for the elites. Rookies are warned not to enter the big leagues unless they are mentality and physically tough and resilient enough to join.
Of course, you have the foolish rookies who – thanks to their ego – think they can go toe-to-toe with the harden vets (of the big leagues). Blinded by both arrogance and ignorance they try; only to be utterly humiliated, embarrassed, and humbled by their superiors.
This is the case of Erimi Mushibami: a little kid who thinks she’s hardcore just because she’s going through her baby’s first weeaboo gothic lolita teen angst phase. So hardcore that, the first thing that she does upon arriving at Hyakkaou Private Academy, is to challenge Yumeko Jabami and Midari Ikishima to a game of chicken.
An extreme game of chicken where players must place a finger inside a hole built into a mini guillotine with several cords attached to its frame. The guillotine blade itself is only held by single cord that – if cut – will send the sharp blade flying down; slicing its victim’s finger off. Removing your finger before the blade comes down will results in the player forfeiting the match and becoming a slave to the game host.
It’s the ultimate game of nerves.
Nerves that Yumeko and Midari both have an unlimited supply of.
Yumeko is insane and gets off to playing high risk/high rewards gambles. Midari is not only insane, she’s a fucking deranged masochist whose panties would be soaked if she got a finger cut off. The game is so thrilling to these women that Yumeko put aside her disdain towards Midari to team up with her against Emiri.
Erimi is a stupid kid.
Erimi gathers Yumeko, Midari, and Suzui into a room for her little game. Yuemko is relaxed. Midari is thrilled. Suzui is scared. Not for neither Yumeko nor Midari: he knows both of them are crazy. Who he’s concern for is Erimi herself – the girl who started this mess.
Erimi has yet to understand that her opponents are extreme gambling addicts. Both find joy in playing risky games – no manner how dangerous (the risks are). Furthermore, Yumeko and Midari are having fun playing Erimi’s game; even if the odds stacked against them. Erimi eventually picks up on her opposition’s carefree mentality towards her game and assumes if she pushes the girls to their absolute limit, she can break them.
Again, Erimi is a stupid little kid.
Erimi starts bragging about how her mafia-like family is full of torture freaks that used the guillotine game (and other fear tactics) to force confessions out of their victims. Yumeko isn’t impressed; she winds up finding the game boring as time goes on. Yumeko also thinks Erimi is a scared little bitch: as she believes that Erimi may have install a cheat to prevent her from losing her finger in things goes wrong and decides to go off on her.
Midari joins in on Yumeko’s verbal onslaught against the goth kid; reversing Erimi’s love for torture against her (remember: Midari wants to be tortured). In fact, she admits that the risk of losing a single finger doesn’t excite her; she wants more punishment if she loses.
Intoxicated with glee, both Yumeko and Midari pressure Erimi to cut the wires. Worse, Midari, out of her excitement and impatience, snatches the scissors off the table and decides to cut all the wires at once. Sure enough, the safety feature that Yumeko theorized that Erimi put in place was triggered; saving everyone from losing their fingers. But, even in a moment of grace, Erimi has broken down. In tears, she begs Midari and Yumeko to stop even after the game was finished.
The little girl wasn’t ready to play with the big girls.
Ego is funny thing. It’s the source of our ambitions, desires, and self-confidence. However, if left unchecked, the ego can lead us to disaster; as we saw with Erimi in episodes one and two of Kakegurui xx. Her wild ego and childish behavior made her believe that she could go toe-to-toe with two superior gamblers who outclassed her in talent, skill, and insanity. She could not handle the pressure that Yumeko and Midari rain down upon her; leading to her breakdown. Her plan to mentality break her opponents backfired – given they both love the thrill and dangers that came from her game. It’s the ultimate irony: Play with people’s fears only to be paralyzed by fear yourself. Pretend to be a big kid only to have bigger kids put you in your place.
Never attempt to play in the big leagues when you’re still in the little leagues.