On FLCL: Progressive Lack of Charm (Freewrite)
FLCL: Progressive is weird. I don’t mean that it matches the original FLCL weirdness that fans celebrate and praise it for. It’s awkwardly weird. It doesn’t have the fluid, bold experimental animation, the zany characters, and the upbeat music as its predecessor. The story’s a bit of a rehash (with the main character not seeing anything exciting about life until Haruko comes along) but with new elements. There are only two episodes left of Progressive and it’s unfair to judge and compare, but it’s hard to wait – especially with the internet buzzing on how Progressive isn’t as glamorous as the first series.
Why is this? Surely Production I.G. and Studio TRIGGER could have delivered the same excitement from the classic with Progressive (as the original team members are all on board). The thing is, FLCL classic was an experiment for Gainax to test new animation software at the time. The team was allowed to go off the rails with the software, art, and story writing to push the limits of their new toy and their artistic talents. That’s it.
That’s why FLCL classic was charming…well that’s my theory.
With FLCL: Progressive, the production team isn’t using new technology (to my knowledge). They already proved themselves to the industry (serval times mind you). There’s no need to reproduce the charm from FLCL Classic with fancy new software. From the four episodes I’ve watched, I’m assuming that Production I.G. and Studio TRIGGER are focused on delivering a solid story than just being silly with animation software. There’s FLCL: Alternate coming out in later this year. Perhaps it’ll recapture the outlandish feeling that the original gave us so we can only wait and see.
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