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Tag: genealogy of the holy war

25 Days of Blogging 2

25 Days Of Blogging Day 13: Ending Superficial Fanboy Elitist Bitterness

I’m not one to fanboy.  Okay, let me take that back. I can be bit of a fanboy, but I don’t see myself being a fanatic for anything – except for Fire Emblem.  I love Fire Emblem. I truly do.  It’s my favorite video game series of all time.  Thracia 776 is not only my first Fire Emblem game but it’s my favorite game of the series; as well as my second favorite Super Famicom game (my first being Final Fantasy 6). Genealogy of the Holy War is my favorite video game. Nothing can beat it.  I could go on and on about how it made me appreciate politics, wanting to create my own linage with my last name,  how I love the tone change Chapter 2: Disturbance in Agustria brings to the game, and how I almost got banned from Serenes Forest for “slut shaming”  Lachesis: the Incestuous Slutty Half-Sister Wonder back in the late 2000s.

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Not only is she’s a slut, she’s a pedophile too.

Mind you, there’s nothing wrong with Nintendo’s other franchises; I love Smash Bros, I think Zelda is a great adventure series. Pokemon, a childhood favorite, is still going  24 years later. F-Zero is dead. And Star Fox is a dead series for sexually confused furries in denial.  But, there’s something  magical about Fire Emblem that draws me into more than any other Nintendo series.

I’m glad to have witness the rapid growth, reinvention, and renaissance of the Fire Emblem series this past decade.  Awakening saved the series (and yes, to you spaz ass emotional ass FE super fanboys who gatekeep the series because you’ll never create anything original worth gatekeeping in your lifetime; I know their marketing campaign saved the series). Echoes proved that the younger fans can appreciate unforgiving brutality of the classic Fire Emblem game’s mechanics. FE: Heroes is gacha garbage. If Cowmila was a real girl, I’d pay her to give me a  lapdance along with Tharja while Azura sings over an Dirty South trap remix of Lost im Thoughts on my birthday because Azura and Camilla are the only good things about Fates besides Lost in Thoughts All Alone  being a remix of this song. Finally, Three Houses has not only dominated the strategy genre, but proven itself to be a mainstream Triple A juggernaut of a game.

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Three Houses MCs from left-to-right: Some white girl, Neil Patrick Harris, and Prince.

 

 

 

 

It is an understatement to say this is the best time to be a Fire Emblem fan.  Words cannot describe the fact of how happy I am to be a Fire Emblem fan today.  There is none. With that said, you will be surprise to learn that this wasn’t always the case.  In fact, during the start of the Fire Emblem renaissance, I was a bitter, angry, gatekeeping old school fan that hated the reinvention of the series and the fans. And by old-school, I was one of those annoying, assholish Shouzou Kaga dick riding FE fanboys who thought he was superior for playing the older games (who am I kidding I’m still am an assholish Kaga fanboy).

Let’s go back to April of 2013.

Fire Emblem: Awakening made it to the states after a year after the Japanese release. The American Fire Emblem community was at abuzz. We were all excited to get our hands on the new game.  Well, not me actually.  My money management at the time was foolhardy at best; so  I didn’t save up for both a 3DS and the game. Nevertheless, my excitedment couldn’t be contained for long, so I decided to check online for news surrounding the game over here in America.

 I was met with the following:

“This is a fucking waifu simulator!” “This pissed on Kaga’s legacy!” “Fire Emblem should have stayed dead!” “Not only is Lucina’s a Mary Sue, she made me realized that at least I’m not AS flat chested and flat ass like her!” “The fanbase is stupid and refuse to play the older games!”

I was shocked.  The beloved series that I loved since high school became a weeaboo waifu simulator pandering to new gen anime fans.  The new fans are talking reckless about the older games.  Worse: classic FE fans stated that Awakening was a cheesy anime game than a tactical game about warfare, life, death, and the horrors of war.  Overtime, I became angry at the fandom – bitter even.  How could a weeaboo trash entry of Fire Emblem outshine the rest of the games in the series ?

How dare this so called Fire Emblem game became the one to save the series from death!?

I wanted to talk about the other games prior to Fire Emblem (sans the Wii and Nintendo DS garbage FE games), but the newer fans only wanted to play Awakening.  Some had the nerve to call Thracia 776 and Genealogy of the Holy War archaic…which is kinda true but man, that hurt. Nevertheless, I wanted nothing to do with Awakening besides bully the Thraja fanboys for  being fans of an abusive woman and bully Lucina fans for thinking a Mary Sue character is a good one.

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Lucina dealing with the trauma of war and her hate within the fandom. Source: https://knowyourmeme.com/photos/1108249-fire-emblem

But, like the Grinch, something in my heart changed.
As time passed, it dawned on me: If it was not for the popularity of  Awakening, nobody would be talking about the Fire Emblem series – because the series would had died.  Because of Awakening, interest towards Fire Emblem began anew – especially the older games – and especially Genealogy of the Holy War.  Awakening used the paring and generation mechanics of FE4 (where in the first half of the game, you must pair a male and female unit together in order for them to have a child unit to fight in the second half.)  The newer fans started to get curious about the origin of Awakening parent/children system. Naturally, a few of them started playing Genealogy of the Holy War along with the older games.

Rather than gate-keep and bully them (as I saw a few older fans did), I welcomed the newcomers to the series and gave tips for Genealogy and Thracia. Some complained about the massive maps  of FE4 and difficulty of FE5, but I appreciated the fact that they at least tried the older games.   Some stayed with those two games while others went on to play the GBA era FE games.

Fire Emblem’s popularity was starting to rise again.
And my bitterness towards it began to wane.

***

 

Naka-Kon 2015

While I was walking back to my hotel after hanging out with one of my  Umineko no Naku Koro ni  cosplay buddies at the convention center, I spotted a girl who couldn’t be no older than 16 cosplaying as Celice/Seliph: the second generation Lord of Fire Emblem 4. I was shocked.  Normally, anyone who was cosplaying from the series were only cosplaying as the newer characters — not the older characters. I wanted to take her picture of the Celice cosplayer and tell her how I appreciated that she was cosplaying a character from my favorite video game,  but by the time I had turned back around to get off the escalator, she was gone. Oh well. I was just happy to see the next generation of Fire Emblem fans taking appreciation of both the new and older games.

To see that somebody as young as her cosplaying as the classic Fire Emblem characters made me realize that the newer generation of fire emblem fans do have an appreciation for the older games. Plus,  it made me fully aware how foolish I was to be angry at something as superficial as the popularity of Awakening. The anger temporary blinded me from seeing the bigger picture:

Fire Emblem – my favorite video game series – was receiving love and appreciation again.

Until next time

-Yuki The Snowman

 

 

Nerd Culture 2

Spoilers Don’t Mean S**t!

(Warning: Major spoilers for Fire Emblem 4: Genealogy of the Holy War and Doki Doki Literature Club. I’m not dealin’ with ya weebaboos and ya hurt feelings.)

I can fondly remember when my homeboy (at the time) “spoiled” the fact that Hotaru was Sailor Saturn (Sailor Moon S) in grade school.  I had just finished watching my first episode of Sailor Moon (episode 117: Higher, Stronger! Cheers by Usagi) the previous day and was hooked.  I expressed my love for the Hotaru character and her awesomeness. Unlike Usagi and Chibi-Usa (who had to transform in order to gain their powers), Hotaru didn’t need to transform for her powers.  My dude smiled and said “You know Hotaru is actually a Sailor Scout, right?  She’s Sailor Saturn.  That’s why she has powers. In fact, not only is she a Sailor Saturn, she’s being controlled by somebody else.”

“Ahh!” I replied.  “No wonder she could do those things like blasting a monster across a track field.”  The spoilers about Hotaru’s truth identify didn’t ruin her character for me.  In fact, it made me more excited to watch more Sailor Moon S. I wanted to see Hotaru’s journey as a sickly, lonely girl to the Soldier of Destruction (who ironically, would save the world from destruction).

 

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Same.

 
Spoilers don’t mean shit.  Being spoiled about an event in the media we consume never ruin the emotional experience. In fact, it makes it better.  Some may say “But spoiling something will make you disappointed or change your mind about a character.” Okay, so what? Your views of a character are going to change regardless of you got spoiled on their actions or not. Why try to avoid the inevitable when it’s going to hit you sooner or later?

Let me change your mind about spoilers. I know I can.

 

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Spoilers: Don’t click the first search result for “Aeris Dies” at your job.

 

Spoilers neither ruins nor replace the emotional experience that you’d otherwise witness.  Spoilers are just words. They don’t provide the gut hitting visuals of seeing your favorite character die.  Spoilers don’t give you the sense of anger of seeing a “trustworthy” ally betraying his best friend on screen. “But Ben!  What about twists and surprises!?”  Oh well.  Once you consumed media for nearly 25 years you tend to get bored with surprises and twists.

Recently, I’ve been playing the popular Western visual novel, Doki Doki Literature Club/DDLC (not to be confused with the obscure PC98 visual novel Doki Doki Vacation).  Through my adventures (of playing the game), people were trying (failing) to convince me not to read spoilers.  They told me that it’s better to experience the game blind so I could “truly appreciate” the game for what it is.

 

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DDLC Girls(left-to-right): Knife-Chan the Pervert, Princess of Daddy Issues, Tears of a Clown, and Machiavelli. 

First off, I had to laugh at those who believed I should play DDLC by their standards. Second, telling me to avoid spoilers won’t work – it’ll just make me read them. Through reading spoilers, I discovered that Monika was the true villain of DDLC. Monika was a manipulative, angry, jealous, and lonely girl who wanted someone to love her and grant her freedom (from her digital prison and self-awareness powers).  Did those spoilers impacted and change my views on Monika? Of course, but in turn, it made more interested in her character (given that I enjoy manipulative/Machiavellian-type characters).

 

Here’s where I still felt the emotional impact of Monika’s cruel deeds despite being “spoiled”.

As Monika brags about killing Natsuki, Yuri, and Sayori, your character is forced to sit across from her in the Literature Club (now the Room of Eternity).  The distorted music, dark orange tint filling the room, and Monika staring at your eye gave me a sense of unease.  I felt anger as Monika casually – yet coldly – discussed how she murdered her friends.  Now, do you see how spoilers don’t replace those emotions?  Again, they don’t give you that visual treat.

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Reading those spoilers didn’t provide me with those emotions – but playing the game did. The spoilers just enhanced my journey, which brings me to my next point.

Around 2005, I started playing Fire Emblem 4: Genealogy of the Holy War.  I “foolishly” spoiled the game’s ultimate plow twist – Arvis murdering the main character, Sigurd. Furthermore, Arvis manipulated the nobles of  Grandbell to wage war against a few nations:  just so he could have the nobles kill each other. Arvis’s schemes prove successful.

 

Rather than being mad at myself (for “ruining” the plot), I became curious about Arvis’s “terrible” deeds and did research.  I discovered the game development notes of Shouzou Kaga (creator of Fire Emblem); gaining information on Arvis (that changed my mind about him). Arvis was angry at the nobles of Grandbell who abused their power – subjecting their citizens to levels of extreme poverty (while the nobles spent their riches on themselves).

Arvis – in his head – thought himself as a liberating hero for the common man.

The spoilers didn’t ruin the plot for me.  In reality, not only did it made me want to play the game, it made me respect Kaga’s complex writing of Arvis’s character.  Kaga’s notes help me understood the tragic (anti) villain archetype of media.  It was the kick that I needed to see the game all the way to the end – to see how the events unfold through Kaga’s craftsmanship.

See how spoilers can work in your favor?

Spoilers do not mean shit. This was a fact that I discovered back in my childhood with Hotaru/Sailor Saturn, one of my favorite characters of all time. Being spoilers on certain characters might change my views on them.  That’s okay: it was going to change either way.  Reading spoilers helped me understand why villains such as Arvis and Monika had to do the things they did – and I still got emotional when I reached their villain reveals in their respected games. The spoilers got me in the head of the creator and made me felt what they felt.  To me, that’s the ultimate sign of respect for a creator: understanding their works.

Spoilers don’t ruin the story.  They enhance it.

 

SOURCES:

Spoiler Alert: Spoilers Make You Enjoy Stories More by Adny Murdock
https://www.universityofcalifornia.edu/news/spoiler-alert-spoilers-make-you-enjoy-stories-more

Spoilers Don’t Spoil Anything by Jonah Lehrer:
https://www.wired.com/2011/08/spoilers-dont-spoil-anything/

Spoiler Alert: Spoilers Don’t Ruin Stories by Melissa Dahl
https://www.nbcnews.com/health/body-odd/spoiler-alert-spoilers-dont-ruin-stories-after-all-flna1C6437232

Shouzou Kaga’s Comments/Designer Notes on Fire Emblem 4
https://serenesforest.net/general/designers-notes/holy-war/shouzou-kagas-comments/
https://serenesforest.net/general/designers-notes/holy-war/fire-emblem-treasure/
https://serenesforest.net/general/designers-notes/holy-war/playing-guide/

(Yuki’s notes: Arvis did nothing wrong as he fought for the greater good of the people.  Monika was wrong because she was a selfish simp.)

 

Fire Emblem 0

Touhou vs. Fire Emblem Romhack: Suika Dies (Video)

Just a little side project I’m working on.

Touhou Emblem 4: Emblem of the East is my rebalance patch of the hacking group FE4 Binary’s original Fire Emblem 4 Remodel hack “Touhou Emblem: Genealogy of the East”. Touhou Emblem Emblem of the East features classic characters of the PC doujin game Team Shanghai Alice‎ such as Reimu Hakurei, Fujiwara no Mokou Remilia Scarlet, and Yukari Takeba in the world Fire Emblem 4!

This patch aims to fix the balancing issues found in Touhou Emblem 4 (such as overpowered unit and classes, limiting holy blood,  nerfing and buffing certain weapons, etc.)

Plan Release Date: April 20th, 2018 (27th anniversary of the Fire Emblem series)

Original Touhou Emblem 4 Romhack:
http://www.mediafire.com/file/at13f89mz8tlf9z/FE4Touhou.zip