Arc System Works’s (ASW) Dragon Ball Fighterz must be successful in order to lay down the path of future anime fighting games based off other anime/manga series. Currently most “fighting games” based off anime series (Naruto: Ultimate Ninja Storm and Dragon Ball Z Xenoverse) are average, bland, noncompetitive, 3-D arena, smash “X” on the PS4 pad over and over for […]
Arc System Works’s (ASW) Dragon Ball Fighterz must be successful in order to lay down the path of future anime fighting games based off other anime/manga series. Currently most “fighting games” based off anime series (Naruto: Ultimate Ninja Storm and Dragon Ball Z Xenoverse) are average, bland, noncompetitive, 3-D arena, smash “X” on the PS4 pad over and over for punches and kicks, 100+ plus characters but only five are actually being used, bullshit tripe that are not and should not get any type of respect from the fighting game community (FGC).
Dragon Ball Fighterz appears to lack the problem mentioned above. Basing this off word-of-mouth and seeing gameplay videos from e3, the Dragon Ball Fighterz play like your traditional 2D anime fighting game with mechanics influenced by Guilty Gear (make sense given ASW are creating the game) such as dusting (ground-to-air comboing) and combo linking (linking from normals to specials to supers to ultras), creating an in-depth and high learning curve. Further more, this leads us to an expansive meta game unlike in Xenoverse. It’s safe to say that Dragon Ball Fighterz will be far more advance, deeper (perhaps superior), and complex compared to Xenoverse 1 and 2.
To be completely honest, it’s what a Dragon Ball fighting game needs: complexity. Yes, it can be and should be simple and easy to pick up for casual and new players, but hard to master for the more advance and competitive player. You know, the same players who are willing to put in 8-12 hours a day, just to master a main and sub character for tournaments and money matches. The ones who are willing to spend an entire day learning each little detailed of the gameplay and characters to dominate the FGC scence. If Dragon Ball Fighterz can do that and receive a highly positive feedback from both Dragon Ball and fighting games fans alike, just imagine what other anime and manga series could benefit from the potential success.
Naruto I would say would have the greatest benefit from Dragon Ball Fighterz success. No more of that arena bullshit like Ultimate Ninja Storm. In fact, what if we could apply the cool accepts of that series and put it on a 2D fighting game with the Naruto brand? One Piece fighting game, but it plays like Blazeblu? And ya already know ya boy loves Sailor Moon. I would love it if Arc System Works did a Sailor Moon anime fighting game with not only just the Sailor Scouts, but their enemies and series villains too!
But we can not have any of those pipe dream fighting games if Dragon Ball Fighterz tank or do not get community support, feedback, or success.
So please, please support Dragon Ball Fighterz when it’s released. Please provide Arc System Works with feedback to help improve the game once the closed beta drops. We must support Dragon Ball Fighterz and ensure it’ll become a success. The future of any other anime/manga based fighting games rest on Dragon Ball Fighterz.
I write about why you should have a greater appreciation for wacky Japanese cartoons and the otaku culture revolving around it.
I also co-host a Black Nerd Empowerment podcast with my friend The TV Guru over at http://swarthynerd.libsyn.com/ and create off-color memes about crap tier anime over at https://www.facebook.com/yukithesnowman/
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