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Tag: Fire Emblem

Nerd Culture 2

Spoilers Don’t Mean S**t!

(Warning: Major spoilers for Fire Emblem 4: Genealogy of the Holy War and Doki Doki Literature Club. I’m not dealin’ with ya weebaboos and ya hurt feelings.)

I can fondly remember when my homeboy (at the time) “spoiled” the fact that Hotaru was Sailor Saturn (Sailor Moon S) in grade school.  I had just finished watching my first episode of Sailor Moon (episode 117: Higher, Stronger! Cheers by Usagi) the previous day and was hooked.  I expressed my love for the Hotaru character and her awesomeness. Unlike Usagi and Chibi-Usa (who had to transform in order to gain their powers), Hotaru didn’t need to transform for her powers.  My dude smiled and said “You know Hotaru is actually a Sailor Scout, right?  She’s Sailor Saturn.  That’s why she has powers. In fact, not only is she a Sailor Saturn, she’s being controlled by somebody else.”

“Ahh!” I replied.  “No wonder she could do those things like blasting a monster across a track field.”  The spoilers about Hotaru’s truth identify didn’t ruin her character for me.  In fact, it made me more excited to watch more Sailor Moon S. I wanted to see Hotaru’s journey as a sickly, lonely girl to the Soldier of Destruction (who ironically, would save the world from destruction).

 

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Same.

 
Spoilers don’t mean shit.  Being spoiled about an event in the media we consume never ruin the emotional experience. In fact, it makes it better.  Some may say “But spoiling something will make you disappointed or change your mind about a character.” Okay, so what? Your views of a character are going to change regardless of you got spoiled on their actions or not. Why try to avoid the inevitable when it’s going to hit you sooner or later?

Let me change your mind about spoilers. I know I can.

 

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Spoilers: Don’t click the first search result for “Aeris Dies” at your job.

 

Spoilers neither ruins nor replace the emotional experience that you’d otherwise witness.  Spoilers are just words. They don’t provide the gut hitting visuals of seeing your favorite character die.  Spoilers don’t give you the sense of anger of seeing a “trustworthy” ally betraying his best friend on screen. “But Ben!  What about twists and surprises!?”  Oh well.  Once you consumed media for nearly 25 years you tend to get bored with surprises and twists.

Recently, I’ve been playing the popular Western visual novel, Doki Doki Literature Club/DDLC (not to be confused with the obscure PC98 visual novel Doki Doki Vacation).  Through my adventures (of playing the game), people were trying (failing) to convince me not to read spoilers.  They told me that it’s better to experience the game blind so I could “truly appreciate” the game for what it is.

 

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DDLC Girls(left-to-right): Knife-Chan the Pervert, Princess of Daddy Issues, Tears of a Clown, and Machiavelli. 

First off, I had to laugh at those who believed I should play DDLC by their standards. Second, telling me to avoid spoilers won’t work – it’ll just make me read them. Through reading spoilers, I discovered that Monika was the true villain of DDLC. Monika was a manipulative, angry, jealous, and lonely girl who wanted someone to love her and grant her freedom (from her digital prison and self-awareness powers).  Did those spoilers impacted and change my views on Monika? Of course, but in turn, it made more interested in her character (given that I enjoy manipulative/Machiavellian-type characters).

 

Here’s where I still felt the emotional impact of Monika’s cruel deeds despite being “spoiled”.

As Monika brags about killing Natsuki, Yuri, and Sayori, your character is forced to sit across from her in the Literature Club (now the Room of Eternity).  The distorted music, dark orange tint filling the room, and Monika staring at your eye gave me a sense of unease.  I felt anger as Monika casually – yet coldly – discussed how she murdered her friends.  Now, do you see how spoilers don’t replace those emotions?  Again, they don’t give you that visual treat.

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Reading those spoilers didn’t provide me with those emotions – but playing the game did. The spoilers just enhanced my journey, which brings me to my next point.

Around 2005, I started playing Fire Emblem 4: Genealogy of the Holy War.  I “foolishly” spoiled the game’s ultimate plow twist – Arvis murdering the main character, Sigurd. Furthermore, Arvis manipulated the nobles of  Grandbell to wage war against a few nations:  just so he could have the nobles kill each other. Arvis’s schemes prove successful.

 

Rather than being mad at myself (for “ruining” the plot), I became curious about Arvis’s “terrible” deeds and did research.  I discovered the game development notes of Shouzou Kaga (creator of Fire Emblem); gaining information on Arvis (that changed my mind about him). Arvis was angry at the nobles of Grandbell who abused their power – subjecting their citizens to levels of extreme poverty (while the nobles spent their riches on themselves).

Arvis – in his head – thought himself as a liberating hero for the common man.

The spoilers didn’t ruin the plot for me.  In reality, not only did it made me want to play the game, it made me respect Kaga’s complex writing of Arvis’s character.  Kaga’s notes help me understood the tragic (anti) villain archetype of media.  It was the kick that I needed to see the game all the way to the end – to see how the events unfold through Kaga’s craftsmanship.

See how spoilers can work in your favor?

Spoilers do not mean shit. This was a fact that I discovered back in my childhood with Hotaru/Sailor Saturn, one of my favorite characters of all time. Being spoilers on certain characters might change my views on them.  That’s okay: it was going to change either way.  Reading spoilers helped me understand why villains such as Arvis and Monika had to do the things they did – and I still got emotional when I reached their villain reveals in their respected games. The spoilers got me in the head of the creator and made me felt what they felt.  To me, that’s the ultimate sign of respect for a creator: understanding their works.

Spoilers don’t ruin the story.  They enhance it.

 

SOURCES:

Spoiler Alert: Spoilers Make You Enjoy Stories More by Adny Murdock
https://www.universityofcalifornia.edu/news/spoiler-alert-spoilers-make-you-enjoy-stories-more

Spoilers Don’t Spoil Anything by Jonah Lehrer:
https://www.wired.com/2011/08/spoilers-dont-spoil-anything/

Spoiler Alert: Spoilers Don’t Ruin Stories by Melissa Dahl
https://www.nbcnews.com/health/body-odd/spoiler-alert-spoilers-dont-ruin-stories-after-all-flna1C6437232

Shouzou Kaga’s Comments/Designer Notes on Fire Emblem 4
https://serenesforest.net/general/designers-notes/holy-war/shouzou-kagas-comments/
https://serenesforest.net/general/designers-notes/holy-war/fire-emblem-treasure/
https://serenesforest.net/general/designers-notes/holy-war/playing-guide/

(Yuki’s notes: Arvis did nothing wrong as he fought for the greater good of the people.  Monika was wrong because she was a selfish simp.)

 

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The Leaders of Visual Emblem: Novel 776 (Fire Emblem, but with visual novel characters).

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Ayumi
Origins: Famicom Detective Club
Replaces: Leaf
Class: Princess > Lady Lord (Automatic game over if she dies)
Weapons: Sword (C), Staff (D), Light Magic (E) (Earns E rank in Fire/Wind/Thunder upon promotion)
Personal Weapon: Light Blade (Sword, heals 5-10HP if used as an item, casts Lighting from afar)
Skills: Adept (Strike twice if faster)
Pursuit/Critical Coefficient: 2/5
Re-move Chance: 2/5
Leadership: 2/5 (10% to the army’s hit and evade)

Stat Growths
HP: 30%
Strength: 40%
Magic: 70%
Skill: 30%
Speed: 50%
Luck: 50%
Defense: 10%
Build: 10%
Movement: 5%

Ayumi’s Lady Lord class is basically the Mage Knight class from FE4 and FE5 on steroids.  Her high growths in Magic suggests the player to focus on building up her Light Magic ranking (as well as Fire/Wind/Thunder upon promotion).  Her biggest flaw is her defense and HP as she cannot take heavy blows.  Since Ayumi replaces Leaf, you need to baby her and focus on her weakness in to ensure she’ll become a solid leader by the end of the game.

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Keiichi Maebera
Origins: Higurashi: When They Cry
Class:  Mercenary > Hero
Replaces: Dagar
Weapons: Sword (C Rank) (Earns E rank in Axes upon promotion)
Personal Weapon: Satoshi’s Bat (Sword, 3x damage vs. armored units)
Skills: Charm (provides 15% hit and evade to nearby units), Miracle (Luck*3% chance of evading fatal blows)
Pursuit/Critical Coefficient: 3/5
Re-move Chance: 1/5
Leadership: 1/5 (5% to his army’s hit and evades)
Supports: Mion (Bow Fighter>Sniper), Shion (Sword Master), Rika (Mage>Dark Bishop), Rena (Myrmidon>Sword Master), Satoko (Shaman>Sage)

Stat Growths
HP: 70%
Strength: 60%
Magic: 5%
Skill: 40%
Speed: 30%
Luck: 20%
Defense: 45%
Build: 30%
Movement: 5%

Keiichi’s main strength lies in his abilities to hit hard and survive otherwise fatal blows thanks to his defense and HP.  He can support the Higurashi girls thanks to his leadership star and units outside of his army due to his Charm skill.  Upon promotion, he will gain access to axes (which you will need to focus on building his Axe rank up due to indoor lance users). Don’t waste Satoshi’s Bat on any enemies, however.  You’ll need it for troublesome Generals and Barons.

Umineko_no_Naku_Koro_ni_Majo_to_Suiri_no_Rondo_Beatrice
Beatrice/Beato
Origins: Umineko: When They Cry
Replaces: Machua
Class:  Mage > Mage Knight
Weapons:  Fire/Wind/Thunder (C Rank) (Earns D rank in Sword and A rank in Dark Magic upon promotion)
Personal Weapon: Red Truth (Dark Magic, Bestows Nihil skill, 3x damge to horseback and armored units)
Skills: Vantage (Always strike first)
Pursuit/Critical Coefficient: 1/5
Re-move Chance: 4/5
Leadership: 2/5 (5% to her army’s hit and evades)
Supports: Battler (Mage Fighter), Ange (Mage>Mage Knight), Lucifer (Social Knight>Duke Knight)
Stat Growths
HP: 25%
Strength: 30%
Magic: 70%
Skill: 30%
Speed: 30%
Luck: 5%
Defense: 20%
Build: 5%
Movement: 1%

Beatrice (as much as I love her), won’t shine unless you baby her and work on her flaws (and once you gain her personal weapon near the end of the game).  She gains access to swords upon promotion but with her weak build and low strength it may not be worth giving her such weaponry.

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Monika
Origins: Doki Doki Lit. Club
Replaces: Selphina
Class:  Female Paladin
Weapons: Sword (A Rank), Lance (E Rank) Staff (A Rank), Light Magic (C Rank)
Personal Weapon: Your Reality (Lance, bestows Pavsie and Luna skill. 3x damage vs. horseback units)
Skills: Nihil  (Disables Sword Skills), Charge (Prolongs battle)
Pursuit/Critical Coefficient: 1/5
Re-move Chance: 0/5
Leadership: 4/5 (20% to her army’s hit and evades)
Supports: Yuri (Dragon Rider>Dragon Master), Sayori (Thief>Theif Fighter OR Dancer), Natsuki (Axe Fighter >Great Knight)
Stat Growths
HP: 5%
Strength: 50%
Magic: 50%
Skill: 50%
Speed: 10%
Luck: 50%
Defense: 5%
Build: 5%
Movement: 10%

Using Monika is a gamble.  She excels in Strength, Magic, Luck, Skill and Leadership making her a viable physical and support character.  With Your Reality, Monika can block attacks, do incredible damage to horseback (especially if Luna activates).  Sadly, this comes with a price.  She has shit Build, HP, and defense.  She can not take blows against powerful units.  Many of the weaponry Female Paladins have access to are heavy — which will weight Monika down (and she will wind up being attacked twice by faster enemies).    Her PCC is low so any chance of her landing a second attack or dealing critical damage against her enemies are slim.  Oh, and she has Charge — the worse skill to have in Thracia 776 due to the long-range units you’ll face in the game.

Use her for situational combat.

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Shizune
Origins: Katawa Shoujo
Replaces: Olwen
Class: Paladin > Master Knight
Weapons: Sword (A Rank), Lances (C Rank) (Gains usage of every weapon upon promotion)
Personal Weapon: Hakamichi (Sword, increases critical attack bonus, strike twice)
Skills: Vantage (always strike first), Sol (restore health equal to the damage inflicted on an enemy), Pavise (may block attacks)
Pursuit/Critical Coefficient: 3/5
Re-move Chance: 4/5
Leadership: 5/5 (25% to her army’s hit and evades)
Supports: Lilly (Priestess> High Preist ), Hanako (Mage>Mage Knight), Misha (Armored Lancer >General), Hisao (Duke Knight)

Stat Growths
HP: 20%
Strength: 80%
Magic: 5%
Skill: 60%
Speed: 10%
Luck: 5%
Defense: 30%
Build: 25%
Movement: 5%

Shizune is perhaps the most broken Leader so far (in my game notes).  I mean just look at her skill set, class promotion, and personal weapon! That screams “I’M CHEAP!” lol.  Since Shizune is a powerful leader I’m going to make it hard for the player to recruit her but trust me – it’s going to be worth it.

MORE LEADERS TO COME AND UPDATES COME NEXT APRIL FOOLS LMFAO!!!!

 

 

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Visual Emblem: Novel 776 (Fire Emblem 5 romhack ft. visual novel characters)

Coming soon! My next major project: Visual Emblem: Novel 776! A Fire Emblem 5: Thracia 776 romhack featuring the VN genre’s most popular characters pitted against one another in war in the world of Thracia 776!

Characters and series include:

Famicom Detective Club (Lord: Ayumi)
Steins;Gate (Leader: Kurisu)
Fate/stay night (Leader: Emiya)
Higurashi (Leader: Keiichi)
Umineko (Leader: Beatrice)
Katawa Shoujo (Leader: Shizune)
Little Busters! (Leader: Riki Naoe)
Doki Doki Literature Club (Leader: Monika)
Ever 17 (Leader: Coco)
Saya no Uta (Leader: Saya)
Rewrite (Leader: Kotarou )
Phoenix Wright (Leader: Phoenix Wright)
Danganronpa (Leader: Junko)

Ayumi from Famicom Detective Club will be the Lord of this Visual Novel Fire Emblem romhack (given she’s a Nintendo character and I believe it make sense for their VN character to be a lord in a Nintendo game ). She has access to  Swords, Magic, and Staves starting off and retain her weaponry upon promotion to Lady Lord.

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Given Thracia 776 gives multiple characters the chance to provide leadership bonuses (instead of some FE games), I figured that FE5 would work best for my ideas (of having multiple leaders provide support).

Example: Monika of DDLC provides support bonuses to Yuri, Sayori, and Natsuki if Monika is on the same map as her army.  Because her Leadership Stars ranks up to 4 (out of 5), Yuri, Sayori, and Natsuki each gain an additional 20% to their hit and evade.

Keiichi does the same with his Higurashi army (Rena, Mion, Satoko, and Rika).  What makes Keiichi special from Monika as a leader is that he has Charm (Charisma) as a skill. Charm gives any nearby units 10% to their hit and evade bonuses.  His army nets an additional 5% to their bonuses as he has 1-star leadership.  Therefore,  the Higurashi army automatically net 15% in bonuses.

In short, this romhack riles heavily on supporting units as Thracia 776 is a difficult game.  You must use teamwork in order to survive.

Thracia  776’s elements such as capturing, fog of war, and fatigue will remind in this romhack. This ensures that the players are thinking about their next move and prevents overusing certain characters.  I get that you may love Saber (fate), but let rest for a map.  Besides, you might need her to recruit  Rin to your side. If Saber is tired and can’t go into the chapter where you must recruit Rin then you’ll lose on her.

Deadlords  are gonna be in the final chapter. Depending on who you didn’t convince to your side, if they got killed before the final chapter, or let them get captured, certain characters will become mindless vessels to the Deadlords. Sayori off DDLC, Hanako off Katawa Shoujo, Mia off Phoenix Wright, and Kurisu off Stein Gate are possible candidates for Deadlords vessels However, that might change over time.

 

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Remember how you felt when you saw Sayori’s hanging herself in DDLC. Now imagine her coming back as a zombie vessel in the final chapter of this romhack because you let her die in combat…

 

Next post: An introduction to the Leaders of Visual Emblem: Novel 776 and their stats.

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Touhou vs. Fire Emblem Romhack: Suika Dies (Video)

Just a little side project I’m working on.

Touhou Emblem 4: Emblem of the East is my rebalance patch of the hacking group FE4 Binary’s original Fire Emblem 4 Remodel hack “Touhou Emblem: Genealogy of the East”. Touhou Emblem Emblem of the East features classic characters of the PC doujin game Team Shanghai Alice‎ such as Reimu Hakurei, Fujiwara no Mokou Remilia Scarlet, and Yukari Takeba in the world Fire Emblem 4!

This patch aims to fix the balancing issues found in Touhou Emblem 4 (such as overpowered unit and classes, limiting holy blood,  nerfing and buffing certain weapons, etc.)

Plan Release Date: April 20th, 2018 (27th anniversary of the Fire Emblem series)

Original Touhou Emblem 4 Romhack:
http://www.mediafire.com/file/at13f89mz8tlf9z/FE4Touhou.zip

 

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Weird Waifus and Fictional Crushes

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I need this image for the clickbait views.

So the other day I created a thread on a Facebook group entitled “Who Is Your Favorite Gym Leader from Pokemon.”  I chosen Sabrina (Natsume for you Nippon-go speaking hardcore/weeaboo fans) from the first generation series (Red/Blue/Yellow)

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Sabrina is pretty damn interesting. I love that she has some cool ass psychic powers; a trait that set her apart from the rest of the gym leaders.  She was also pretty out there with her emotionless state, up until a suicide bombin’ Haunter made her laugh her ass off.

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Man, seeing her laugh was heart-warming. And then Haunter get put on a terrorist watch list.

I imagine she loves fucked up black humor comedy.  She seems like the type.

As I’m hunting down  fan art of the psychic Pokemon leader (and a few NSFW fan art) , in addition of fanart of the Hex Maniac trainer class (who happens to be my favorite trainer class in the series), it dawned on me: I like weird characters.  Not only that, a lot of my fictional crushes/waifus over the years are of the weird and creepy archetype.

Let’s break it down:

You guys know I’m a huge Hotaru/Sailor Saturn fanboy.  She was one of my very first fictional crushes as a kid (or waifu.  Whatever sad weird otaku shit we be callin’ this shit now).  I thought her weirdness and creepiness was amazing, something that made her different from the rest of the cast.

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I hate this character.

When the first Teen Titan cartoon dropped years ago, my two favorite female characters were Raven and Jinx.  I wasn’t a huge fan of neither Starfire or Terra.  Raven and Jinx were superior compare to the two mentioned.  Again, these two  were weird, creepy ass girls who I was attractive to because of their character design.

raven_and_jinx

 

When I was getting into the GBA Fire Emblem games, I invested a lot of time, items and in-game money (as well as stats changing cheat codes lol) into the dark mage Sophia to make her my most powerful magic user.       Fuck whatever the elitist FE fanboys said about her being garbage!  I’m was going to make Sophia the best on my file! Plus she was shy, quiet, and had purple aesthetes, so added bonuses! I am very biased.

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She is utter garbage without babying her holy shit

 

Further down in my weebish otaku adult life, I would fall in love and fanboy over characters such as Stocking from Panty and Stocking With Garterbelt, Tharja from Fire Emblem Awakening, and Tae from Persona 5.  The characters I named have this errie, dark gothic  and alternate aesthesis to their design nature.

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Stocking (Panty and Stocking)
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Thraja (Fire Emblem: Awakening)

Hell, now that I think about it, I’m attractive to weird women.  It is natural given I’m a part of the nerd subculture and nerds in general are weird.  Fuck, I weird myself.  I write blogs about anime culture.  I’m writing about crushing on fictional cartoon and video games characters who will never exist.  That’s goddamn weird as hell.

But really, I honest to god think me liking weird, alternate women may parallel to my fictional crushes over the year.  I am also charmed by nerdy women as well but that goes hand-and-glove with weird woman.  If I were to go into details why however,  I would be just repeating myself but with nerdy girls replacing weird ones.  Same shit.  Different toilet.

Weird people are awesome.   And attractive.