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Ayumi
Origins: Famicom Detective Club
Replaces: Leaf
Class: Princess > Lady Lord (Automatic game over if she dies)
Weapons: Sword (C), Staff (D), Light Magic (E) (Earns E rank in Fire/Wind/Thunder upon promotion)
Personal Weapon: Light Blade (Sword, heals 5-10HP if used as an item, casts Lighting from afar)
Skills: Adept (Strike twice if faster)
Pursuit/Critical Coefficient: 2/5
Re-move Chance: 2/5
Leadership: 2/5 (10% to the army’s hit and evade)

Stat Growths
HP: 30%
Strength: 40%
Magic: 70%
Skill: 30%
Speed: 50%
Luck: 50%
Defense: 10%
Build: 10%
Movement: 5%

Ayumi’s Lady Lord class is basically the Mage Knight class from FE4 and FE5 on steroids.  Her high growths in Magic suggests the player to focus on building up her Light Magic ranking (as well as Fire/Wind/Thunder upon promotion).  Her biggest flaw is her defense and HP as she cannot take heavy blows.  Since Ayumi replaces Leaf, you need to baby her and focus on her weakness in to ensure she’ll become a solid leader by the end of the game.

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Keiichi Maebera
Origins: Higurashi: When They Cry
Class:  Mercenary > Hero
Replaces: Dagar
Weapons: Sword (C Rank) (Earns E rank in Axes upon promotion)
Personal Weapon: Satoshi’s Bat (Sword, 3x damage vs. armored units)
Skills: Charm (provides 15% hit and evade to nearby units), Miracle (Luck*3% chance of evading fatal blows)
Pursuit/Critical Coefficient: 3/5
Re-move Chance: 1/5
Leadership: 1/5 (5% to his army’s hit and evades)
Supports: Mion (Bow Fighter>Sniper), Shion (Sword Master), Rika (Mage>Dark Bishop), Rena (Myrmidon>Sword Master), Satoko (Shaman>Sage)

Stat Growths
HP: 70%
Strength: 60%
Magic: 5%
Skill: 40%
Speed: 30%
Luck: 20%
Defense: 45%
Build: 30%
Movement: 5%

Keiichi’s main strength lies in his abilities to hit hard and survive otherwise fatal blows thanks to his defense and HP.  He can support the Higurashi girls thanks to his leadership star and units outside of his army due to his Charm skill.  Upon promotion, he will gain access to axes (which you will need to focus on building his Axe rank up due to indoor lance users). Don’t waste Satoshi’s Bat on any enemies, however.  You’ll need it for troublesome Generals and Barons.

Umineko_no_Naku_Koro_ni_Majo_to_Suiri_no_Rondo_Beatrice
Beatrice/Beato
Origins: Umineko: When They Cry
Replaces: Machua
Class:  Mage > Mage Knight
Weapons:  Fire/Wind/Thunder (C Rank) (Earns D rank in Sword and A rank in Dark Magic upon promotion)
Personal Weapon: Red Truth (Dark Magic, Bestows Nihil skill, 3x damge to horseback and armored units)
Skills: Vantage (Always strike first)
Pursuit/Critical Coefficient: 1/5
Re-move Chance: 4/5
Leadership: 2/5 (5% to her army’s hit and evades)
Supports: Battler (Mage Fighter), Ange (Mage>Mage Knight), Lucifer (Social Knight>Duke Knight)
Stat Growths
HP: 25%
Strength: 30%
Magic: 70%
Skill: 30%
Speed: 30%
Luck: 5%
Defense: 20%
Build: 5%
Movement: 1%

Beatrice (as much as I love her), won’t shine unless you baby her and work on her flaws (and once you gain her personal weapon near the end of the game).  She gains access to swords upon promotion but with her weak build and low strength it may not be worth giving her such weaponry.

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Monika
Origins: Doki Doki Lit. Club
Replaces: Selphina
Class:  Female Paladin
Weapons: Sword (A Rank), Lance (E Rank) Staff (A Rank), Light Magic (C Rank)
Personal Weapon: Your Reality (Lance, bestows Pavsie and Luna skill. 3x damage vs. horseback units)
Skills: Nihil  (Disables Sword Skills), Charge (Prolongs battle)
Pursuit/Critical Coefficient: 1/5
Re-move Chance: 0/5
Leadership: 4/5 (20% to her army’s hit and evades)
Supports: Yuri (Dragon Rider>Dragon Master), Sayori (Thief>Theif Fighter OR Dancer), Natsuki (Axe Fighter >Great Knight)
Stat Growths
HP: 5%
Strength: 50%
Magic: 50%
Skill: 50%
Speed: 10%
Luck: 50%
Defense: 5%
Build: 5%
Movement: 10%

Using Monika is a gamble.  She excels in Strength, Magic, Luck, Skill and Leadership making her a viable physical and support character.  With Your Reality, Monika can block attacks, do incredible damage to horseback (especially if Luna activates).  Sadly, this comes with a price.  She has shit Build, HP, and defense.  She can not take blows against powerful units.  Many of the weaponry Female Paladins have access to are heavy — which will weight Monika down (and she will wind up being attacked twice by faster enemies).    Her PCC is low so any chance of her landing a second attack or dealing critical damage against her enemies are slim.  Oh, and she has Charge — the worse skill to have in Thracia 776 due to the long-range units you’ll face in the game.

Use her for situational combat.

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Shizune
Origins: Katawa Shoujo
Replaces: Olwen
Class: Paladin > Master Knight
Weapons: Sword (A Rank), Lances (C Rank) (Gains usage of every weapon upon promotion)
Personal Weapon: Hakamichi (Sword, increases critical attack bonus, strike twice)
Skills: Vantage (always strike first), Sol (restore health equal to the damage inflicted on an enemy), Pavise (may block attacks)
Pursuit/Critical Coefficient: 3/5
Re-move Chance: 4/5
Leadership: 5/5 (25% to her army’s hit and evades)
Supports: Lilly (Priestess> High Preist ), Hanako (Mage>Mage Knight), Misha (Armored Lancer >General), Hisao (Duke Knight)

Stat Growths
HP: 20%
Strength: 80%
Magic: 5%
Skill: 60%
Speed: 10%
Luck: 5%
Defense: 30%
Build: 25%
Movement: 5%

Shizune is perhaps the most broken Leader so far (in my game notes).  I mean just look at her skill set, class promotion, and personal weapon! That screams “I’M CHEAP!” lol.  Since Shizune is a powerful leader I’m going to make it hard for the player to recruit her but trust me – it’s going to be worth it.

MORE LEADERS TO COME AND UPDATES COME NEXT APRIL FOOLS LMFAO!!!!

 

 

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